These models sit separate from the motion capture tech utilized to render real-world actors in-game for cinematics. All built to depict the most realistic rendering of in-game character models possible. The illusion is carefully crafted from multiple game systems working simultaneously. The answer, in a way, remarkably, is yes. Spoiler alert: This post contains story details about The Last of Us Part II Could Naughty Dog really have created subtle reactions for everything in the game? Yet her facial expression gives every indication that she’s mulling the artwork over. I can’t interact with it, there’s no dialogue attached to its presence. In doing so I spot Ellie’s gaze seemingly drawn to a painting in the room. To work out the best position for lighting. I pan round to compose my shot, looking to capture expressions, body language. Naughty Dog’s latest is quickly proving to be a treasure trove for the photographic eye. As has happened with frequent regularity since the game’s start, I open up Photo Mode. Ellie and Dina are exploring a side room of a ruined synagogue.